W/C 16/03/26
Today marks the day I begin work on my Final Major Project. Below is a Gantt chart I have created using Monday work management.
The plan is to spend the first few days of my project modelling the beginning area, writing some lore and backstory and piecing it together in Unreal Engine 5.


Below is a rough draft of how the map may look. It was made using inkarnate.com. The idea of this map is to represent the snippet of the city the player will be able to explore. The big building in the middle (as represented by the windmill icon due to the fact that most assets are locked behind a paywall) will be the tower where the game ends after the player figures out the code using context clues. The castle areas represent major buildings the player will be able to enter in order to find the aforementioned context clues. The houses and shipyard will likely be just for show and aesthetic.

A good chunk of these clues will provide context as to what happened to this dystopian city and why it is the way it is. Clues will include formats such as; notes, audio logs, chat logs, etc.
Again, this is a very early rendition of the map. As long as I have the central tower and a well designed city area surrounding it, I will be happy.
To-do for the rest of this week/next week:
- Watch/read about how big cities are designed
- Research dystopian themes and how they link in to oppressive city design
- Begin to block out some areas in Blender
- Begin to compose an early rendition of the map in Unreal Engine 5
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